Name | Captain Maneuver activated when officer is captain of a ship. | Officer Ability activated when officer assigned to bridge inc Below Deck: if applicable | Below Deck Ability | Group | Rarity |
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Arkady Ivanov | Always Enthusiast - When the shield is depleted, Arkady has a 50% chance of inspiring Morale to the ship for 3 rounds. | Shields Refractor - Arkady increases the Shield Health of the ship by 10%. | | Enterprise Crew | Uncommon |
Hikaru Sulu | Do Not Test Me - When the ship is getting hit by a Critical Hit, Sulu has a 40% chance of inspiring Morale to the ship for one round. | Ranking Fire - When the ship has Morale, Sulu increases the total damage made by Energy Weapons by 15%. | | Enterprise Crew | Uncommon |
Montgomery Scott | Miracle Worker - Scotty reduces the time needed to repair the ship by 10%. | Born Engineer - Scotty increases the total Hull Health of the ship by 10% of its original Hull Health. | | Enterprise Crew | Uncommon |
'Bones' Leonard McCoy | I'm a Doctor, not a... - McCoy gives a bonus of 20% to all the Officer Abilities of the Officers on the bridge during combat. | Excellent Medicine - Every time the ship gets hit, McCoy increases the Defense of all the officers on the Bridge by 10%. | | Enterprise Crew | Rare |
Spock | Logical - Spock increases the Accuracy of the ship by 15% at the beginning of each Round in combat. | Illogical - While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship. | | Enterprise Crew | Rare |
Nyota Uhura | Hailing Frequencies Open - When the shield is depleted, Uhura has a 50% chance of delaying the next opponent weapon fire by one Round. | Target That Signal - Uhura increases the Accuracy of the ship she's in by 40%. | | Enterprise Crew | Rare |
James T. Kirk | Leader - As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats. | Inspirational - At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds | | Enterprise Crew | Epic |
Koth | Interceptor Overseer - Koth decreases the time needed to repair the ship by 20% if it is an Interceptor. | Open Them Up - As long as the opponent's ship has a Hull Breach, Koth increases the damage dealt by Kinetic Weapons by 5%. | | Klingon Patriots | Uncommon |
M'Ral | On the Hunt - M'Ral increases the Armor Piercing of the ship by 20%. | Strengthener - M'Ral increases the total Attack of all Officers on the ship by 10%. | | Klingon Patriots | Uncommon |
Woteln | Scattering Field - If the opponent's ship is a Battleship, Woteln increases the Damage of the weapons by 10%. | Interceptor Affinity - If the ship is an Interceptor, Woteln increases its Dodge value by 15%. | | Klingon Patriots | Uncommon |
Azetbur | Armor is Obsolete - When hitting the enemy with a Kinetic Weapon, Azetbur has a 20% chance of causing a Hull Breach for 2 rounds on the opponent's ship. | Contribution - Every time the ship hits with a weapon, Azetbur increases the Armor Piercing of the ship by 10%. | | Klingon Patriots | Rare |
Chang | Cry Havoc - As long as the opponent's ship Hull Health is under 60%, Chang increases the Damage of the weapons by 10%. | Dogs of War - If the ship deals a Critical Hit to the opponent's ship while it has a Hull Breach, Chang has a 30% chance of delaying its next weapon attack by 1 round | | Klingon Patriots | Rare |
Kerla | Evasive Maneuvers - When the shields are depleted during during battle, Kerla increases the Dodge of the ship by 50%. | Attack Maneuvers - Kerla increases the Critical Hit Damage by 20% when firing with a Kinetic Weapon. | | Klingon Patriots | Rare |
Gorkon | Quick Victory - Gorkon increases the chances of dealing a Critical Hit by 10% for the first 2 Rounds. | Creating Opportunities - When the ship hits the opponent with a Critical Hit, Gorkon has a 70% chance of causing a Hull Breach for three rounds on the opponent's ship | | Klingon Patriots | Epic |
Arix | Plasma Backlash - Every time the opponent is hit by an energy weapon, Arix has a 10% chance of Burning it. | Powered Armor - As long as the ship's Hull Health is under 70% of its value at the start of combat, Arix increases its Armor by 15% | | Nero's Crew | Uncommon |
Javaid | Overwhelming Fire - Javaid increases the Shield Piercing of the ship by 20%. | Reinforcements - If the ship is a Battleship, Javaid increases its Armor by 15% | | Nero's Crew | Uncommon |
Vella | Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. | Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%. | | Nero's Crew | Uncommon |
Vemet | Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of the following attacks during the same battle, the battle is lost but Vemet heals 5% of the Hull Health and the ship survives. | Feel the Heat - At the beginning of each round, if the opponent's ship is Burning. Vemet decreases its Shield Health by an amount equal to 20% of the Health of all Officers on the ship. | | Nero's Crew | Rare |
Kumak | Discipline - At the beginning of each round, Kumak increases the stats of all Officers on the ship by 5%. | Watch the World Burn - As long as the enemy ship is Burning, Kumak increases the Armor, Shield Deflection and Dodge of the ship by 40%. | | Nero's Crew | Rare |
Livis | Wartime Repairs - Livis decreases the time needed to repair the ship by 10% if it is a Battleship. | Bolstered - If the ship is a Battleship, Livis increases its maximum Hull Health by 20%. | | Nero's Crew | Rare |
Nero | Joy in Vengeance - At the beginning of each round, if the opponent's ship is Burning, Nero increases the Damage of the weapons by 40%. | See the Flaws - Every time the ship strikes the opponent, Nero has a 25% chance of Burning it for two rounds. | | Nero's Crew | Epic |
Qa'ug | Excel Under Pressure - When the ship gets a Hull Breach from the opponent, Qa'ug decreases all the stats of the officers on the opponent's ship by 35%. | Blood and Honor - When the ship gets a Hull Breach from the opponent, Qa'ug increases Accuracy by 30%. | | Blood & Honor | Uncommon |
Linkasa | Way of the Klingon - After winning a battle, Linkasa increases the Defense of all the Officers on the ship by 10%. | Defensive Tactics - At the start of combat, Linkasa increases the Armor of the ship by 25% of the total Attack of the crew. | | Blood & Honor | Uncommon |
Yan'agh | Klingon Tactics - When the opponent's ship Shield Health are depleted, Yan'agh increases the Weapon Damage by 10%. | Wolf Among the Ships - Yan'agh increases the Damage against Romulan ships by 25% of the crew's Health. | | Blood & Honor | Uncommon |
Krell | Retribution - Every time the ship gets Shield Health damage, Krell has a 30% chance of dealing a Hull Breach to the opponent for 1 round. | Federation Contacts - Krell increases the Damage against Federation ships by 25% of the crew's Defense. | | Blood & Honor | Rare |
Kuron | No Negotiations - Kuron has a 50% chance to automatically reload the first Kinetic Shot. | Merciless Pursue - After Killing a ship, Kuron increases the Impulse Speed by 25% for 30 seconds. | | Blood & Honor | Rare |
Mara | Icy Analyst - When fighting Interceptors, Mara increases the Weapon damage of the ship by 20%. | Wife of a Dahar - As long as the opponent ship has a Hull Breach, Mara decreases its Dodge by 20% at the end of each round. | | Blood & Honor | Rare |
Kang | Dahar Master - At the start of battle, Kang has a 80% chance of dealing a Hull Breach to the opponent for 3 rounds. | Blood Oath - At the start of battle, Kang increases the Accuracy of the ship by 100% of the Attack of the crew on the ship. | | Blood & Honor | Epic |
D'jaoki | War of Endurance - After winning a combat, D'jaoki increases the Health of all officers on the ship by 10% for 1 minute. | Shatter Defenses - As long as the opponent's ship is Burning, D'jaoki decreases the opponent's crew Health by 20%. | | Romulan Patriots | Uncommon |
L'Nar | Romulan Health - L'Nar increases the Health of the Officers on the Bridge by 20%. | Klingon Pursue - L'Nar increases the Damage against Klingon ships by 25% of the crew's Attack. | | Romulan Patriots | Uncommon |
Severus | Spreading Fire - When the ship is Burning from the opponent, Severus decreases the opponent's Hull Health by 10% each round. | Exploit Overheat - When the ship is Burning from the opponent, Severus increases the Damage of the ship by 20%. | | Romulan Patriots | Uncommon |
Decius | Reckless - When fighting a ship with a bigger Strength, Decius increases Accuracy, Armor Piercing and Shield Piercing of the ship by 10%. | Honor Guard - Every time the ship gets hit, Decius increases its Weapon Damage by 6%. | | Romulan Patriots | Rare |
Mirek | Burning Vengeance - Every time the ship gets hit, Mirek has a 20% chance of Burning the opponent's ship for 1 round. | Acid Bitterness - Mirek increases the Damage against Federation ships by 25% of the crew's Defense. | | Romulan Patriots | Rare |
Tal | Loyal Officer - When fighting Battleships, Tal increases the Weapon damage of the ship by 20%. | Resistance - As long as the opponent ship is Burning, Tal decreases its Hull Health by 5% each turn. | | Romulan Patriots | Rare |
Liviana Charvanek | Romulan Tactitian - When the ship's Hull Health goes under 70%, Charvanek has a 80% chance of Burning the opponent for 3 rounds. | Mind Games - At the start of combat, Charvanek increases the Armor Piercing of the ship by 100% of the Health of the crew on the ship. | | Romulan Patriots | Epic |
Geoffrey Hadley | Galaxy Traveler - Hadley increases the Warp Speed of the ship by 15%. | Survey Trainer - Hadley increases Ship Experience gained on Survey ships by 40%. | | Shakedown Cruise | Common |
Hendorff | Excellent Security - As long as Hull Health is below 60% of its value at the start of combat, Hendorff increases Dodge, Armor and Shield Deflection by 20%. | Explorer Trainer - Hendorff increases the Ship Experience gained on Explorers by 20%. | | Shakedown Cruise | Uncommon |
Mae Darwin | Defending Power - When the ship is attacked by a player, Darwin increases the Weapon Damage by 10%. (PvP) | Interceptor Trainer - Darwin increases the Ship Experience gained on Interceptors by 20%. | | Shakedown Cruise | Common |
Frank Leslie | Minor Damage Control - As long as the ship's Hull Health is under 35% of its value at the beginning of combat, Leslie restores it by 5% at the end of each round. | Battleship Trainer - Frank Leslie increases the Ship Experience gained on Battleships by 20% each turn. | | Shakedown Cruise | Uncommon |
Marlena Moreau | Keep Going - After winning a battle, Moreau heals the Shield Health by 40%. | No Fear - Moreau decreases the Armor Piercing, Shield Piercing and Accuracy of Hostiles by 30%. (PvE) | | Shakedown Cruise | Rare |
Christopher Pike | Teaching Moments - Christopher Pike increases the effectiveness of all the Officer Abilities on the bridge by 20%. | Advanced Training - Christopher Pike increases the Ship XP earned by combat by 20%. | | Shakedown Cruise | Epic |
Helvia | Parsteel Miner - Helvia increases the Mining Rate of the ship by 20% when mining Parsteel. | Gold Rush - As long as the Cargo of the ship is empty, Helvia increases its Warp Speed by 50%. | | Surveyors & Miners | Common |
K'Bisch | Tritanium Miner - K'Bisch increases the Mining Rate of the ship by 50% when mining Tritanium. | Defensive Mining - As long as the ship is mining, K'Bisch reduces the damage dealt by attacking opponents by 12%. | | Surveyors & Miners | Common |
Domitia | Dilithium Miner - Domitia increases the Mining Rate of the ship by 20% when mining Dilithium. | Hurry Home - As long as the Cargo of the ship is full, Domitia increases its Warp Speed by 50%. | | Surveyors & Miners | Common |
Stonn | Ore Miner - Stonn increases the Mining Rate of the ship by 20% when mining Ore. | Pack Rat - Stonn increases the Cargo size of the ship by 20%. | | Surveyors & Miners | Rare |
T'Pring | Gas Miner - T'Pring increases the Mining Rate of the ship by 20% when mining Gas. | Hidden Stash - T'Pring increases the protection of The Cargo by 50%. | | Surveyors & Miners | Rare |
Barot | Crystal Miner - Barot increases the rate of Crystal Mining by 20%. | Deceptive Weakness - When the ship becomes attacked while mining, at the beginning of combat, Barot decreases the opponent's Hull Health by 10%. | | Surveyors & Miners | Rare |
Elea Makinen | Advanced Mining – Elea Makinen increases the mining speed of the ship by 10% | Isogen Mining – Elea Makinen increases the rate of Isogen Mining by 20, 40, 60, 80 or 100% | | Surveyors & Miners | Uncommon |
Raphael DuPont | Grade 3 Miner – Raphael DuPont increases the rate of G3 Crystal, Gas and Ore Mining by 40% | Adds to the Ships Protected Cargo by 50, 100, 150, 200 or 300% | | Surveyors & Miners | Rare |
Zahra | Station Expert - When defending the Station, Zahra increases the ship's Hull Health by 10%. | Home Engineer - When defending the Station, Zahra increases the Weapon Damage by 5%. | | Auxiliary Controls | Common |
Jabilo M'Benga | Break Through - When defending the Station, M'Benga increases the Armor Piercing, Shield Piercing and Accuracy of the ship by 10%. | Slip Through - When defending the station, M'Benga increases Dodge, Armor and Shield Deflection by 10%. | | Auxiliary Controls | Common |
Officer 0718 | Station Knowledge - 0718 Increases the Critical Hit Chances by 4% when defending the Station. | Computer Precision - 0718 increases the Defense of all Officers on the ship by 5%. | | Auxiliary Controls | Uncommon |
Keenser | Emergency Repairs - As long as the ship is in the Station, Keenser increases its Hull Health by 20%. Goes up to 50% with maximum Synergy Bonus. | Fine Tuning - As long as the ship is in the Station, Keenser increases its Shield Health by 20%. Goes up to 40% at Rank 5. | | Auxiliary Controls | Rare |
Carol Marcus | Applied Science - When defending your Station, Carol decreases the Weapon Damage from opponents by 40%. | Weapons Expert - Carol increases the Weapon Damage by 20%. | | Auxiliary Controls | Epic |
Gary Mitchell | Home Protector - Mitchell increases the Stats of all Officers on Board by 20% when defending the Station. | Think or Sink - When getting hit by a Critical Hit, Mitchell increases the ship Weapon Damage by 30%. | | Auxiliary Controls | Epic |
Vel K'Bentayr | Dilithium Hunter - Vel increases the Dilithium rewards for defeating a Hostile by 25%. (PvE) | Chirurgical Precision - If the opponent is a Hostile, Vel increases the damage made by the Kinetic Weapons of the ship by 7%. (PvE) | | Starfleet Academy | Common |
Shev Akria | Tritanium Hunter - Shev increases the Tritanium rewards for defeating a Hostile by 25%. (PvE) | Justice Dealer - If the opponent is a Hostile, Shev increases the damage of the Energy Weapons of the ship by 5%. (PvE) | | Starfleet Academy | Common |
Gaila | Parsteel Hunter - Gaila increases the Parsteel rewards for defeating a Hostile by 25%. (PvE) | Critical Avoidance - If the opponent is a Hostile, Gaila decreases the damage from its Critical Hits by 20%. (PvE) | | Starfleet Academy | Common |
T'Laan | Thorough Scans - T'Laan increases the Ship Experience gained by fighting Hostiles by 15%. (PvE) | Objective Defense - If the opponent is Hostile, T'Laan decreases the Damage done by its Kinetic Weapons by 7%. (PvE) | | Starfleet Academy | Common |
Grace Chen | Modifications - Chen increases the Dodge, Shields Deflection and Armor of the ship by 20% against Hostiles. Works against Hostiles under level 50 (PvE) | Energy Absorber - If the opponent is a Hostile, Chen decreases the damage done by its Energy Weapons by 10%. Works against Hostiles under level 50. (PvE) | | Starfleet Academy | Uncommon |
Lucia Gonzales | Solution Finder - If the opponent is a Hostile, Gonzales increases the chances of dealing a Critical Hit by 8%. (PvE) | Problem Solver - If the opponent is a Hostile, Gonzales increases the damage of Critical Hits by 5%. (PvE) | | Starfleet Academy | Uncommon |
Komal | Battleship Specialist - When inside a Battleship, Komal increases Weapon Damage against players by 20%. (PvP) | Resist Kinetic - If the opponent is a player, Komal decreases the damage made by its Kinetic Weapons by 5%. (PvP) | | Glory In The Kill | Common |
Rukor | Explorer Specialist - When inside an Explorer, Rukor increases the Weapon Damage against players by 20%. (PvP) | Energy Boost - If the opponent is a player, Rukor increases the damage made by the Energy Weapons of the ship by 5%. (PvP) | | Glory In The Kill | Common |
Vartoq | Interceptor Specialist - When inside an Interceptor, Vartoq increases Weapon Damage against players by 20%. (PvP) | Kinetic Boost - If the opponent is a player, Vartoq increases the damage made by the Kinetic Weapons of the ship by 5%. (PvP) | | Glory In The Kill | Common |
Klaa | Hot Pursuit - Increases the Impulse Speed of the ship by 25%. | Critical Strike - Increases the Critical Hit Damage of the ship by 8%. | | Glory In The Kill | Uncommon |
Vixis | Fake Communiques - At the beginning of each round, Vixis has a 6% chance of delaying the opponent Weapon Fire by one round. | Energy Absorption - Decreases the Energy Weapon Damage of opponent players by 10%. | | Glory In The Kill | Uncommon |
Kras | Art of War - Decreases the effectiveness of the opponent's Captain's Maneuver by 20%. | Know Your Enemy - Decreases the Attack, Defense and Health of all the Officers on the Bridge of the opponent's ship 20%. | | Glory In The Kill | Epic |
Cadet Montgomery Scott | Sturdy Ship - Increases the Ship Hull Health by 10%. | Warp Theory - Increases the Warp Distance of the ship by 3. | | Another Time | Common |
Instructor Spock | Knowledgeable - Increases the Weapon Damage of the ship by 5%. | Kobayashi Maru - Increases the Shield Deflection, Armor, and Dodge of the ship by 12%. | | Another Time | Common |
Cadet Nyota Uhura | Scan the Enemy - Decreases the Weapon Damage of the opponent's ship by 10%. | Negotiations - Increases the Shield Health of the ship by 9%. | | Another Time | Common |
Cadet Hikaru Sulu | Big Shot - Increases the damage of first shots on the ship by 5% for the first round. | Fighting Spirit - Increases the Attack of all the Officers on the ship by 10%. | | Another Time | Common |
Cadet James T. Kirk | Motivational - Increases the Attack, Defense, and Health of all Officers on the Bridge by 20%. | Tactician - Increases the Weapon Damage of the ship by 8%. | | Another Time | Common |
Cadet Leonard McCoy | Doctor - Increases the Health of all Officers on the ship by 10%. | Psychologist - Increases the effectiveness of the Captain Maneuver by 6%. | | Another Time | Common |
Joachim | Patient Tactician - When attacking a Station, Joachim has 50% chances of greatly increasing the mitigation of the ship for one round. Increases to 100% Chances with maximum Synergy Bonus. | Unflinching Resolve - When attacking a Station, Joachim decreases the Weapon Damage of all opponent’s Ships and Defense Platforms by 10%. Increases to 30% at Rank 5. | | Khan's Crew | Rare |
Joaquin | Firewall Protection - Joaquin increases the Protected Cargo of the ship by 50%. Goes up to 100% with maximum Synergy bonus. | Data Miner - Joaquin increases the Mining Rate of the ship by 40% when mining Corrupted Data and Decoded Data.Unflinching Resolve. | | Khan's Crew | Uncommon |
Kati | Hail of Fire - At the start of each round, if the target of the ship is a Defense Platform, Kati increases the Chances of a Critical Hit by 4% for that round. Goes up to 10% with maximum Synergy bonus. Destroy the Defense platforms by triggering more Critical Hits! | Enhanced Weaponry - When attacking a Station, Kati increases the Critical Hit Damage by 15%. Goes up to 40% at Rank 5 | | Khan's Crew | Common |
Khan Noonien Singh | Ruthless Mind - When attacking a station, 50% chance of drastically reducing the mitigation of all opponent's ships and defense platforms for 2 rounds. | Savage Tenacity - Everytime the ship is hit by a Defense Platform, Khan increases the Critical Hit chance by 1% | | Khan's Crew | Epic |
Marla McGivers | History Repeats Itself - Marla increases the Repair Speed of the ship by 20%. Goes up to 50% with maximum Synergy Bonus. | Let Me Help You: Marla increases the Attack, Defense and Health of the captain by 50%. Increases to 90% at Rank 5. | | Khan's Crew | Rare |
Otto | Smash the Defenses - At the start of each round, if the target of the ship is a Defense Platform, Otto increases the damage of the ship by 20% for that round. Goes up to 40% with maximum Synergy bonus. | Brute Force - Otto increases the Attack of each officer on the Bridge of the ship by 20%. Goes up to 60% at Rank 5 | | Khan's Crew | Uncommon |
John Harrison | Weapon Designer - When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20% | Sabotage - For the first round of combat, John Harrison ignores 60% of the opponent's shield. | | Section 31 | Rare |
Alexander Marcus | Overpower - At the start of each round, if the opponent's HHP is under 80% of its starting total, Alexander Marcus has 80% chance of inspiring Morale to the ship. | Shady Methods - At the star of the battle, Alexander Marcus increases the Shield Piercing of the ship by 100% of the Defense of the crew on the ship. | | Section 31 | Epic |
Paul Zhou | Fresh Perspectives - Paul Zhou increases the Defense of all Officers on the bridge of the ship by 15% | Upper Hand - As long as the ship has morale, Paul Zhou increases the Shield deflection, Armor and Dodge of the ship by 30% of the crew's Defense. | | Section 31 | Uncommon |
Yuki Sulu | Disrupting Field - Yuki Sulu decreases the Shield Health of the opponent's ship by 10% for each round. | Romulan Grudge - Yuki Sulu increases the Damage against Romulan ships by 25% of the Health of the crew on the ship. | | Section 31 | Rare |
One Of Ten | Adaptive Shielding - The ship mitigates 5% more damage to the Shield Health instead of the Hull Health. | Bodyguard - The Protected Cargo is increased by 30% with One of Ten. | | Unimatrix Twelve | Rare |
Five of Ten | Jaylah Borgified: Five of Ten increases the Shield deflection, Armor and Dodge by a Percentage of the Total Health of all Officers on the ship. Base value: 200%. Maximum value: 1000% | Five of Ten increases the Loot received from Hostiles by a percentage rank 1 Value: 20% Rank 5 Value: 100% | | Unimatrix Twelve | Epic |
Seven of Ten | (Decius) Seven of Ten has a chance to add two shots to every weapon fire against Borg targets. Base Chance: 20% Maximum Chance: 90% | Seven of Ten increases the Health of all Officers on the ship Rank 1 Value: 60% Rank 5 Value: 100% | | Unimatrix Twelve | Rare |
Eight of Ten | (Azetbur) Eight of Ten increases the chances of firing a Critical Hit against Borg targets Base Value: 10% Maximum Value: 50% | Eight of Ten increases the Attack of all Officers on the ship Rank 1 Value:45% Rank 5 value: 85% | | Unimatrix Twelve | Uncommon |
Nine of Ten | (Gonzalez) Nine of Ten decreases the chances of firing a Critical Hit of Borg targets Base Value: 10% Maximum Value: 30% | Nine of Ten increases the Defense of all Officers on the ship Rank 1 Value: 45% Rank 5 value: 85% | | Unimatrix Twelve | Uncommon |
Ten of Ten | Multiplicative Extraction - Ten of Ten increases the speed of Parsteel, Tritanium, and Dilithium mining by 50% | Ten of Ten Ten of Ten increases the Mining Speed of the ship by 80% | | Unimatrix Twelve | Uncommon |
Eleven of Eleven | Efficient Crystal Theory: Increases Crystal mining speed by X | Advanced Warp Theory: Increases Warp Speed by X | | Unimatrix Twelve | Rare |
Six of Eleven | We are the Borg: For every hit, decrease opponents Shield Health by X% of Officer defense | Defenses are Irrelevant: Armada Target, for every hit, increase Accuracy, Armor/Shield Piercing by X% of officer Attack | | Unimatrix Twelve | Rare |
Two of Eleven | Storage Optimization: Increases cargo size of the ship by X% | Extraction Protocol: Increase rate of Crystal, Gas, and Ore by X% | | Unimatrix Twelve | Epic |
Three of Eleven | Efficient Gas Acquisition: Increase Gas mining speed by X% | Resources Protection Protocols: Increase Protected Cargo by X | | Unimatrix Twelve | Epic |
Four of Eleven | Efficient Ore Acquisition: Increase Ore mining speed by X% | Cargo Optimization: Increase Cargo size by X% | | Unimatrix Twelve | Epic |
Harry Mudd | The Ultimate Con: Reduce opponent’s damage for 1 round every time you’re hit (Armadas only) | Down But Never Out: Increase all damage (significantly) when your shields are depleted | | Outlaw | Epic |
Navi | Drastic Measures: Increases crit damage by% if Hull Breach on self | Guardian Angel: Increases mitigation stats by% if Hull Breach on self | | Augment | Rare |
Pan | Getting Up To Speed: Increase Impulse speed by X% | Mistakes Were Made:% chance to apply Hull Breach to self | | Augment | Rare |
Rima | You’ll Pay For That: Increase damage by% if Hull Breach on self | Systems Critical: Increase crit chance by% if Hull Breach on self | | Augment | Rare |
Harcourt Fenton Mudd | Chance of having 98% shield mitigation on first two Rounds (Synergy Bonus increases the chance) | Chances of double shots for the first round | | Mudd’s Company | Epic |
Eurydice | Opportunist: When taking shield damage, increase damage | Delta Quadrant Technology: Chance to regen 5% of shields when they’re deplete | | Mudd's Company | Epic |
Ro Mudd | Endless Ambition: Increase the Captain’s stats | Fatal Charm: Chance of damage bonus from attack | | Mudd's Company | Rare |
Ahvix | Chirurgical Precision: Crit chance bonus against Eclipse hostiles for the first three rounds | Shield Remodulation: Chance to reduce mitigation on Eclips | | Mudd's Company | Rare |
Goon | Grizzled Veteran: First Round crit chance bonus vs hostiles | Military Training: Increase XP Gain | | Mudd's Company | Uncommon |
Sesha | Always on Guard: Chance of Reducing Eclipse Opponent’s Crit Chance by 15% (armadas included) | Intimidation: First 3 rounds increase Crit Damage against Eclipse hostiles (Armadas included | | Mudd's Company | Common |
Tiza | Security Breach: First 3 Rounds Reduce Shield MItigation of Eclipse hostiles (armadas included) | Mirani Technology: Chance of raising mitigation against Eclipse hostile | | Mudd's Company | Common |
Mudd | The Ultimate Con: Taking damage from an Armada Target, decrease armada weapon damage by X% | Down But Not Out: when shields depleted, increase weapon damage by X% | | Mudd’s Company | Epic |
Michael Burnham | Steadfast: Increase impulse speed by X | Intuitive: when getting hit, reduce opponent’s shields by X% of attack in PvP | | Discovery Crew | Rare |
Saru | Precautions: Reduce opponents Critical Hit Chance by X% on every crit taken in PvP | Avoid Danger: Reduce opponent’s Damage by x% in PvP | | Discovery Crew | Epic |
Tilly | The Power of Math: When defending, at the start of combat, Tilly reduces the enemy’s Shield Health by 10% of its starting value. | Hold Your Horses!: Every time the ship is hit by an opponent’s weapon attack, gives a 35% chance to decrease the opponent’s officers attack by 15%, cumulatively | | Discovery Crew | Uncommon |
Paul Stamets | Network Navigator: Reduce Mycelium Costs for Jump and Summoning | Snarky Genius: When defending, reduce the enemy’s Armor Piercing by X%. | | Discovery Crew | Rare |
Philippa Georgiou | Never Fire First: At the beginning of each round, while the enemy is Burning, reduce the enemy’s Officer Attack of all officers by X%. | Deceptive Warfare: At the beginning of each round, Georgiou has an X% chance to cause Burning to the enemy for 2 rounds. | | Discovery Crew | Epic |
Ash Tyler | Hold Position: When defending on a TC node, increase your Officer attack by X%. | The Beast Inside: While the enemy is affected by Burning, every round, increase this ship’s Damage by X% of Officer Attack, cumulatively | | Discovery Crew | Rare |
Hugh Culber | Protective: When defending a TC node, Increase your Armor by X% of your total Health | Learned from the Best: Reduce Jump & Instant Warp costs | | Discovery Crew | Uncommon |
Airiam | Isogen Miner: Better mining rate for ISO | Cybernetic Enhancements: When defending a TC node, and when your HHP is lower than 85% of starting value, apply Burning to the enemy each round | | Discovery Crew | Uncommon |
Origins Stamets | Biologist: Increase the Health of All Officers on the ship by 40 | No Time To Waste: Increase Warp Speed by 45% | | Discovery Origins | Common |
Origins Saru | Vigilant: Increase the Defense of All Officers on the ship by 40 | Prey Instinct: Increase Hull Health by 11% | | Discovery Origins | Common |
Origins Burnham | Vulcan Hello: Increase the Attack of All officers on the ship by 45 | Risk-Taker: Increase Damage by 25% | | Discovery Origins | Uncommon |
Captain Sylvia Tilly | Ruthlessness: When attacking a capture node, If your opponent has a hull breach Captain Tilly increases piercing by 50% of your attack stats on a cumulative basis. | sad*stic: If the opponent has hull breach, Captain Tilly increases mitigation by either 50, 60, 70, 80, 90, 100% of Health cumulatively | | Terran Empire | Rare |
Emperor Georgiou | Imperatorial Attack: When attacking a player during a takeover Emperor Georgiou decreases the defense of all officers on the opponent’s ship by 100%; may result in mitigation decrease and influences Spock-like abilities | Bombardment: When attacking a player on a capture node at the start of each round, Emperor Georgiou increases the number of shots for each weapon by .17, .25, .34, .40, .50 cumulatively: meaning shots will be added every few rounds depending on the weapons | | Terran Empire | Rare |
Gabriel Lorca | Manipulation: At the start of each round, if the opponent has a Hull Breach, Lorca decreases the opponent’s Weapon damage by 100% for this turn. | Quick Thinking: At the beginning of each round, Lorca has a 50, 60, 70, 75 or 80% chance of dealing a Hull Breach to the opponent’s ship for two rounds. | | Terran Empire | Rare |
TOS James T. Kirk | 3D Strategist – When fighting players, at the start of each turn, so long as the ship has Morale, Kirk increases the damage of energy weapons by 50% of the total Defense of all the officers on the ship on a cumulative basis. | It’s all we have to go on – At the start of each round, if the ship’s Health is above 30% of its starting value, has a 75% chance to inspire Morale to the ship for this round. | | TOS Enterprise Crew | Epic |
TOS Spock | Live Long – When defending at the start of each turn, TOS Spock restores the Shield Health to an amount equal to 100% of the health of the Officers on the ship. TOS Spock also restores the Shield Health of all your ships if the ship is defending the station. | Prosper – When fighting players as long as the ship has Morale, decreases the opponent’s Critical Hit Damage bonus by 50, 75, 100, 125 or 150% | | TOS Enterprise Crew | Epic |
TOS Nyota Uhura | Sorry, Neither – When fighting players, as long as the ship has Morale, decreases the opponent’s Critical Hit Chance by 10%. | Modulation Frequency Found – When fighting players, as long as the ship has Morale, removes either 8, 10, 12, 16 or 20% from the Shield Mitigation of the opponent’s ship. Shield Mitigation determines the amount of damage dealt to the ship shields health | | TOS Enterprise Crew | Rare |
TOS Leonard McCoy | We’re Rescuing You! – When defending, TOS Leonard McCoy increases the Shield Deflection, Armor, and Dodge of the ship by 300% of the Health of all officers on the ship. | Just an Old Country Doctor – If the ship is an Explorer, TOS Leonard McCoy increases the Attack, Defense, and Health of all officers on the ship by either 20, 40, 60, 80 or 100% | | TOS Enterprise Crew | Rare |
TOS Hikaru Sulu | Optimist at Heart – At the start of each round, TOS Sulu has a 55% chance of inspiring Morale for one round. | I’ll Protect You! – If the ship is an Explorer and has Morale, TOS Sulu increases its Critical Hit chance by either 6, 8, 10, 12 or 15%, on every round. | | TOS Enterprise Crew | Rare |
TOS Pavel Chekov | Young Genius – Increases the Impulse Speed of Explorers by 10. | Security Plans – When attacked while on a Capture or Mining Node by a player, decreases the opponents's damage by 30% | | TOS Enterprise Crew | Rare |
Jaylah | Scavenger: Increases the amount of resources you get by 100%(^) while in Franklin(A) | The Beasts and the Shouting: When on Franklin and fighting Swarm, increase the number of shots by 1(^) | | | Rare |
Next Gen Troi | Face of the enemy: Increases Weapon Damage of the ship by 5%(^) | Empathic: Increases shield deflection, Armor, and Doge of the ship by 15%(^) | | Next Generation | Common |
Next Gen Crusher | Hypospray: Increase the Health of all officers on the ship by 10%(^) | The Dancing Doctor: Increases the effectiveness of the Captain Maneuver by 10%(^) | | Next Generation | Common |
Next Gen Data | The Measure of a Man: Increases the Attack, Defense and Health of all Officers on the Bridge by 8%(^) | Power Play: Increases the Weapon damage of the ship by 5% | | Next Gen | Common |
Next Gen Riker | The Riker Maneuver: Increases the damage of the first shots of the ship by 5%(^) for the first round. | The Riker Lean - Increases the Attack of all the Officers on the ship by 12%(^) | | Next Generation | Common |
Next Gen La Forge | Timeless: Decreases the Weapon Damage of the opponent’s ship by 10%(^) | Rerouting Power: Increases the Shield Health of the ship by 9%(^) | | Next Generation | Uncommon |
Beverly Crusher | First, Do NO Harm: Fighting Hostiles or Armadas, restores shield Health each round equal to 200%(^) of the Health of all the Officers on the ship | Unshakeable Moral Code: Fighting Hostiles or Armadas, increase Armor, Shield Deflection and Doge by 150%(^) of the Defense if all the Officer on the ship | | TNG Crew | Rare |
Wesley Crusher | When the Bough Breaks: Increase Weapon Damage against Hostiles and Armadas by 100%(^) of Crew Attack | Traveler’s Scion: Increases his own stats by 20%(^) | | TNG Crew | Rare |
Worf | Headlong into Battle: After winning a battle, increase Warp Speed of the ship by 70%(^), non-stack and removed when return to Station | Only Fool Have NO Fear: Increase the Mitigation stats against non-players by 20%(^) | | TNG Crew | Rare |
Deanna Troi | Telepathic Predictions: Reduce the Critical Chance of Armada targets by 15%(^) | Nemesis: Increases Weapon Damage against Romulan Hostiles and Romulan Armadas by 100%(^) | | TNG Crew | Epic |
Tasha Yar | Security Officer: Reduce the Critical Chance of the Mission Hostile(yellow dudes) by 10%(^) | Code Of Honor: Increase Weapon Damage against non-player targets by 10%(^) | | TNG Crew | Rare |
Data | Positronic Precision: Fighting Hostiles and Armadas, increase Crit Hit Chance by X% | Effort Yields Its Own Rewards: Non-player(+mission hostiles), increase Armor/Shield Piercing and accuracy X% | | TNG Crew | Epic |
Data | Positronic Precision: Fighting Hostiles and Armadas, increase the Critical Hit Chance by 17%(^) | Effort Yields its own Reward: Fighting non-player(including mission hostiles), Increase Armor/Shield Piercing, and Accuracy by X% | | TNG Crew | Epic |
Geordi La Forge | Field-Strip a Fusion Reactor: Increase the rewards dropped by Armada Targets by 50%(^) | The Mind's Eye: Increases Weapon Damage against Klingon Hostiles and Klingon Armadas by 100% | | TNG Crew | Epic |
Jean-Luc Picard | Make it So: Increase the effectiveness of all Officer Abilities that trigger in combat by 2x10%(^) This ability receives the same synergy bonus from all TNG Officers, regardless of class. | Engage: Increases Critical Damage against Hostiles and Armadas by 5% | | TNG Crew | Epic |
William Riker | Vibrant Authority: Increase the Weapon Damage against Armada Targets 100%(^) every round (Cumulative) | The Icarus Factor: Increases the Weapon Damage Against Federation Hostiles and Federation Armadas by 100%(^) | | TNG Crew | Epic |
Gowron | Glorious Gaze: Increase the ships Energy Weapon Damage by 50%(^) | Wartime Chancellor: Increase the ships Sheild Deflection by 200%(^) of total Crew Health | | Khitomer's Revenge | Rare |
Ba'el | Klingon Valor: Increase the ships Weapon Damage by 25%(^) | Romulan Tact: increase the ships Armor by 200%(^) of total Crew Attack | | Khitomer's Revenge | Rare |
Martok | Supreme Commander: Increase the ships Kinetic Weapon Damage by 50%(^) | Unwavering Loyalty: Increase the ships Doge by 200%(^) of the Total Crew Defense | | Khitomer's Revenge | Rare |
Honorguard Worf | Soldier of the Empire: fighting Players, increase the ships Armor Piercing by 30%(^) of Crew Attack when ship score Crit Hit | Rage of Khitomer: for first 8 rounds of combat against Players, increase3 Crit Hit Chance of the ship by 45%(^) | | Khitomer's Revenge | Epic |
Lursa | Adapt as Necessary: on a ship that can Cloak, decrease cloaking cooldown by 30%(^) | Fear is Power: Attacking Player, decrease opponents Weapon Damage by 25%(^) | | Pride Of Romulus | Uncommon |
Tomalak | Patient Tactician: While Cloaked, inc4rease Armor Piercing, Shield Penetration and Accuracy by 100%(^) | Death Over Disgrace: incr4ease Weapon Damage against Klingon Targets by 25%(^) of total Crew Attack | | Pride Of Romulus | Rare |
B'etor | Behind the Scenes: on a ship that can cloak, increase thee duration the ship can stay cloaked by 20%(^) | Varied Income Streams: When on the Amalgam(ship), boost the Amalgam’s bonus loot ship ability by 10%(^) | | Pride Of Romulus | Rare |
Sela | Hit Them Where It Hurts: While Cloaked, increase the Crit Hit Damage by7 50%(^) | Civilized Persistence: Fighting Players, decrease the enemies Crit Hit Chance by 2%(^) every time the ship scores a hit | | Pride Of Romulus | Epic |
Ghrush | What’s Mine is Mine: increase Protected Cargo of the ship 100%(^) | Fight or Flight: increase the Warp Range of the ship by 6%(^) | | Syndicate | Epic |
Arrock | Exploit Market Opportunities: Increase mining speed of Concentrated Latinum by X | Diversify: Increase mining speed by X | | Ferengi Conglomerate | Rare |
Fess | Pursue Profit Where You Find It: Increase base mining speed by X | Cut Corners If You Need To: Reduce Protected cargo by X% | | Ferengi Conglomerate | Rare |
Quark | Don’t Let Them Take Anything: Increase protected cargo by X% | Take Everything They Have: Increase mining speed by X% | | Ferengi Conglomerate | Rare |
Cath | Rely on Nobody: Increases Repaiur Cost Efficiency of the ship by X% | Show Them What You Can Do: Decrease Damage done by its Kenetic weapons by X% | | Ferengi Conglomeration | Rare |
Rom | Decline Their Generocity: Attacking a station, delay opponent ship and defense platform weapon fir for X round(s) | Impress With Your Opulence: Attacking a station, increase number of shots of ships weapons by X% | | Ferengi Conglomerate | Epic |
Badgey | n/a | Whee! Murder!: Decrease Armor, Shield Deflection, and Dodge of all non-Armada opponents by X | Haha! You’re Going To Die: Increase Armor Penetration, Shield Penetration and Accuracy by X% | Lower Decks Crew | Uncommon |
Brad Boimler | n/a | The Real Action: Increases Armor Piercing, Shield piercing and Accuracy by X% | The Boimler Effect: Increase Armor, Shield Deflection, and Dodge by X% | Lower Decks Crew | Rare |
Sam Rutherford | n/a | I Hope This Works: Increase Armor, Shield Deflection, and Dodge by X% | Cybernetic Overclocking: Increases the ships Shields Health by X% | Lower Decks Crew | Rare |
Bekett Mariner | n/a | Get It Together: Increases the Attack of all Officers by X% | Wingin’ It: Increases Ship’s Weapon damage by X% | Lower Decks Crew | Epic |
D’Vana Tendi | n/a | Yay, Friends!: Increase the Health of all officers by X | Fix It Right Up!: Increase the hull Health by X% | Lower Decks Crew | Epic |
Reginald Barclay | n/a | Win Them Over: Increase the base Defense of all officers by X | Bolstered Ship’s Stores: Increase protected cargo by X% | Holodeck | Epic |
SNW La’an | n/a | Warp Overdrive: Increases base Warp Speed by X% | Secure Logistics: Increase ships Max Cargo by X% | Strange New Worlds | Rare |
SNW Pike | Prepared For Anything: Increase shield Mitigation by X% | Quick Thinking: Decrease hostile Shield Mitigation by X% | | Strange New Worlds | Epic |
SNW Spock | Predictable: Decrease Hostile Crit Hit Chance by X% | Heavy Shields: Increase Armor, Shield Deflection and Dodge by X% of Defense when attacking Interceptors FROM AN Explorer | | Strange New Worlds | Rare |
ENT-E Riker | Eternity Awaits: Increases your ship's base Impulse Speed by 50%/55%/60% | Fear is the true Enemy: Increases Critical Hit Chance by 2/4/6/8/10% for 4 rounds (Cumulative) | | Enterprise-E | |
ENT-E Picard | Captain's Prerogative: Increases the rewards gained from Hostiles and Armadas by 60/80/100% of base | We Used to be Explorers: Increass Isolytic Cascade Damage by 3/5/6/10/15% for 3 roundes each time you hit a non-Armada Hostile (Once per weapon) | | Enterprise-E | Epic |
ENT-E Data | n/a | Saddle up. Lock and load!: Increases Isolytic Cascade Damage by 10/15/20/30/40% versus non-Armada Hostiles | Appropriate Adjustments: Increases your ship's base Max Cargo by 20/30/40/55/70% | Enterprise-E | Rare |
ENT-E Tori | n/a | Psychoanalysis: Reduces the opponent's Shield Health by 400/600/800/1200/1600% of total Officer Attack at the beginning of each round versus non-Armada Hostiles. | Three Shots of Something...: Increases Critical Hit Damage by 20/30/45/65/90% versus Armadas and Hostiles | Enterprise-E | Rare |
Alonzo Freeman | n/a | Caro Bay Converter: Increases the Cargo size of the ship by 20/35/40/45/55%. | War Stories: Increases the base amount of positive Federation, Romulan, and Klingon reputation gained from defeating hostiles by 10/20/30/40/50%. | Lower Decks Crew | Rare |
Doctor T'Ana | n/a | Make a Mess: On round start, 40/45/55/75/100% chance to apply a random State to the enemy plater's ship for 3 rounds. Random States: Morale, Burning, Hull Breach | Bedside Manner: ON round start against players, Increases your Isolytic Defense by 50/80/120/180/250% for 1 round. | Lower Decks Crew | Epic |
Shaxs | | Special Delivery: On round start, if on a Battleship and enemy player has Burning, increases your Isolytic Cascade damage by 60/75/90/110/130% for 1 round. | Your Pagh is Weak: On round start, if on an Explorer with Morale, increases your Isolytic Defense by 40/50/65/85/100% for 1 round against players. | Battleship Strike Team | Epic |
Carol Freeman | Vocal Jazz: On Combat Start against players, increases your shots by 100% | Cerritos Strong!: On round start, if the enemy player has any state, increases your Isolytic Cascade damage by 60/75/90/110/130% for 1 round. | | Lower Decks Crew | Epic |
Jack Ransom | n/a | Setting my Fists to Stun: On round start, if on an Explorer with Morale, increases your Isolytic Cascade damage by 60/75/90/110/130% for 1 round against players. | Exaggerated Confidence: On round start, if on an Interceptor and enemy has Hull Breach, increases your Isolytic Defense by 40/50/65/85/100% for 1 round | Explorer Strike Team | Epic |
Andy Billups | n/a | In Your Element: On round start, if on an Interceptor and enemy player has Hull Breach, increases your Isolytic Cascade damage by 60/75/90/110/130% for 1 round. | Two Decks Tall: On round start, if on a Battleship and enemy player has Burning, increases your Isolytic Defences by 40/50/65/85/100% for 1 round. | Interceptor Strike Team | Epic |
Trip Tucker | n/a | Things Blow Up: When you take damage from a hostile or another player, decreases your opponent's critical damage by 50/80/120/180/250% for 2 rounds. (This ability can stack) (Does not trigger at Armada or Assults) | Hand in the Cookie Jar: Increases the amount of resources you get from destroying Hirogen and Species 8472 hostile by 30/60/80/100/150%. | Enterprise NX-01 | Epic |
T'Pol | n/a | Threats Are Illogical: Increases Protected Cargo by 70/130/200/250/350%. | Vulcan Hydraulics: Increases Ore Mining speed by 50/80/110/150/200%. | Enterprise NX-01 | Rare |
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